The following information was provided by John Jones.
Proponents of air rifle silhouette will tell you enthusiastically that air rifle silhouette is the most fun as you can have standing up. In involves shooting at four types of metallic animal shapes: chickens, pigs, turkeys and rams. The targets are the same size as the silhouettes used in air pistol silhouette, and you shoot at them at the same distances: chickens, 10 yards(fiqure 4); pigs, 13 yards(figure 2); turkeys, 16 yards(figure 3), and rams, 19 yards(figure 1). Generally, you shoot at 10 of each target, and when you hit them, they fall down (in the case of resettable targets) or go flying.
What makes air rifle silhouette even more challenging is that all shooting is done from the standing (offhand position), and unlike 10 meter air rifle competition, the use of special shooting jackets, pants, shoes, and so forth is forbidden. Competitors must shoot in ordinary street clothing. The irregular shape of the targets adds to the challenge and the fun.
If you want to get involved in air rifle silhouette, you will need an air rifle capable of shooting, at a minimum, dime-sized groups from a rest at 20 yards. Since during competition you will not be shooting from a rest but will be shooting from a standing position, you – like all humans – will wobble. Given that all of the silhouette targets have narrow elements (the legs for example), you want an accurate rifle that will hit what it is pointing at, should you inadvertently wobble your aim over a small portion of the target. Naturally, whatever air rifle you use, you will want to shoot groups with a variety of pellets to discover which pellet is the most accurate in your rifle. You’ll want to check to make sure that the pellets you select group well at 20 yards.
You’ll also want a scope. Although selecting scope magnification can be tricky – low magnification diminishes your apparent wobble but makes it harder to view the targets, and high magnification increases wobble while making the silhouettes appear larger – but folks in the know tell me that a 6-12x or 6-18x scope is a good place to start. You’ll want a scope with an adjustable objective to reduce parallax error, and, if you are shooting a springer, you’ll need a scope that is springer rated. In addition, because the trajectory of your air rifle can vary from 10 to 20 yards, you will want some means to compensate for the differing trajectory. Some shooters use target knobs to change the elevation of the crosshairs and others use mil-dot scopes, selecting the appropriate dot for different ranges.
Many air rifle venues offer different classes of competition. Target class is for any unaltered 10 meter target air rifle. Since many 10 meter target air rifles launch pellets at around 500fps, compensating for the wind, particularly at the longer distance, can be pretty “entertaining.” Sporter class is where you will find spring-piston, gas-ram, and CO2 powered air rifles. All air rifles and scopes must meet an 11 pound weight limit. Open class is where you’ll find precharged pneumatic air rifles that do not fall into the target class. There are other specifications for each class so always check the current NRA silhouette rules to make sure your air rifle will be legal to use.
ONLY Air Guns under 500fps can be used at the club. The CFO requires air guns over 500fps to be classed as a firearm (PAL required) and silhouette targets must be inside a covered shroud.
Only air rifles and pistols rated under 500 fps can be used at the club.
No additional slings, butt hooks, palm rests, gloves, or shooting jackets are allowed.
Range 10 (standing or benchrest for air rifle) may be used for indoor shooting.
Ranges 4 (standing) and 6 (bench rest rifle only) may be used for outdoor shooting.
Five and half minutes shooting time per bank of five targets.
One minute set up time per bank.
A typical match may consist of 20,40, 60, or 80 shots.
Shoot silhouettes from left to right, starting with the closest bank.
One point per silhouette nocked off the stand. Anything else is a miss.
Zero points per missed silhouette.
Any shot out of sequence is considered a miss.
Only 5 pellets per stand.
Miss a silhouette, you must shoot next target to the right.
If available, use another shooter to keep score for you.